The Splash City Golf League is cancelled for the 2019 season. Scroll to the bottom of the page to express interest in participating in future years. Thank you.

A competitive water golf league in Baltimore, Maryland

 
  • Compete in a variety of water golf formats

  • 2 members per team

  • Teams earn Splash Points based off their rankings from each competition

  • Up to 127 balls per person in competitive league play

  • Up to an additional 138 balls per person for teams that advance to the finals

  • Competitions at Sandlot, Rye Street Tavern, and South Point

  • Competitions only will occur on weekends

  • Champion team receives custom Splash City Golf blazers and a celebratory dinner

  • Cost - $300 per person


 

timing & commitment 

Each team will compete in a minimum of 6 events over the span of two separate days. Each day will consist of 3 separate competitions. Each team will need to make a two hour commitment per day for the regular season rounds.

Below are the dates and locations of the league. For Round 1 and Round 2 of competitions, teams will sign up for 2 hour increments (12-2pm, 2-4pm, 4-6pm) on of the dates listed below (one date per round). Please note this schedule is subject to change.

Round 1:

  • 6/22, 12-6pm, Rye Street Tavern

  • 6/23, 12-6pm, Sandlot

  • 7/20, 12-6pm, South Point

Round 2:

  • 7/21, 12-6pm, Rye Street Tavern

  • 8/10, 12-6pm, Rye Street Tavern

  • 8/11, 12-6pm, Sandlot

For teams that qualify to the quarterfinals and semifinals, up to a 6 hour commitment on one additional day will be required. For example, teams may begin their quarterfinals competition during the 12-2pm time period, and compete in the semifinals from 4-6pm. For teams that qualify to the finals, a 3 hour commitment on an extra additional day will be required.

Quarterfinals and Semifinals:

  • 9/14, 12-6pm, South Point

Finals:

  • 9/15, 12-6pm, Rye Street Tavern

 

Competition formats and rules 

The videos below are meant to illustrate the concept of the competition. Target configuration and distances may be different during actual competitions.

Round 1, competition 1: Around the horn

Each person will receive 15 balls and hit alternate shots with their teammate. Each person will start with the target closest to them. For example, if you are on the left hitting station, you will start with the left target. Each person can only advance to the next target once the previous target has been hit. For example, person # 1 on a team can advance to the middle target after they hit the left target, but person # 2 on a team cannot advance until they also hit the left target. If a person hits all three targets and has balls remaining, they aim for targets in the opposite direction.

The number of targets hit are summed up by team. Teams are ranked by the combined number of targets hit. Teams are then awarded Splash Points based off their finish. For example, if there are 15 teams in the league, the team with the highest amount of combined targets hit earns 15 Splash Points.

 

Round 1, competition 2: 6 hole back & forth

Each person will receive 24 balls and hit alternate shots with their teammate. Each person will start with the left target. Each person gets up to 4 shots to hit the target. The amount of strokes it takes to hit the target is recorded. If a person does not hit the target in 4 shots, they receive a penalty stroke for a score of 5. This process is repeated for the middle and right targets, and then comes back from right to left for a total of 6 holes. The goal is to complete the course in as few strokes as possible.

The number of strokes are summed up by team. Teams are ranked by the fewest number of strokes needed to complete the course. Teams are then awarded Splash Points based off their finish. For example, if there are 15 teams in the league, the team with the lowest amount of combined strokes earns 15 Splash Points.

 

Round 1, Competition 3: 3 hole Match Play Team Round Robin

Each person will receive 24 balls and hit alternate shots with their teammate. Each team will start with different target. Each person gets 4 shots to hit the target. Teams are competing to hit the target as many times as they can. Teams are given a win, loss, or draw after each match. Teams then play a new team at a different target. For example, if team 1 is competing against team 2 at the left target, and team 1 hits the target 4 times and team 2 hits the target 3 times, team 1 is 1-0-0 and team team 2 is 0-1-0. Each team then plays a different team on a different target, for a total of 6 unique matches.

The records are summed up by team. Teams are ranked by the best record to the lowest record. Teams are then awarded Splash Points based of their finish. For example, if there are 15 teams in the league, the team with the best record earns 15 Splash Points.

 

Round 2, Competition 1: Point Total

Each person will receive 20 balls and hit alternate shots with their teammate. Each person can choose to hit at whatever target they want in any order. Points are earned by hitting the targets, with each target having a different point value. The goal of the competition is to earn as many points as possible.

The number of points are summed by team. Teams are ranked by their combined point totals. Teams are then awarded Splash Points based off their finish. For example, if there are 15 teams in the league, the team with the highest combined point total earns 15 Splash Points.

 

Round 2, Competition 2: 3 HOLE mATCH PLAY SOLO ROUND ROBIN

Each person will receive 24 balls. Each person will start with a different target. Each person gets 4 shots to hit the target. Individuals are competing to hit the target as many times as they can. Individuals are given a win, loss, or draw after each match. Individuals then play a new individual at a different target. For example, if person 1 from team 1 is competing against person 2 from team 7 at the left target, and person 1 hits the target 3 times and person 2 hits the target 4 times, person 1 has a record or 0-1-0 and person 2 has a record of 1-0-0. Each individual then plays a different person from a different team on a different target, for a total of 6 competitions.

The records are summed by individual, and then combined with their teammate’s record for a total team record. Teams are then ranked from best record to worst record. Teams are then awarded Splash Points based off their finish. For example, if there are 15 teams in the league, the team with best aggregate record earns 15 Splash Points.

 

Round 2, Competition 3: Time Trials

Each person will receive 20 balls and hit alternate shots with their teammate. Each person will start with the target closest to them. For example, if you are on the left hitting station, you will start with the left target. Each person can only advance to the next target once the previous target has been hit. For example, person # 1 on a team can advance to the middle target after they hit the left target, but person # 2 on a team cannot advance until they also hit the left target. The goal is for each person on a team to hit all three targets as quickly as possible.

Teams are ranked by how quickly each player hits all three targets. If a teams runs out of balls before each player hits all three targets, they are ranked by how quickly each player hit two targets, but cannot be ranked higher than teams where each player hit all three targets. Teams are then awarded Splash Points based off their finish. For example, if there are 15 teams in the league, the team with the best aggregate record earns 15 Splash Points.

 

Quarterfinals, Semifinals, and Finals

The teams that finish in the top eight in aggregated Splash Points qualify for the playoffs. Teams are seeded 1 through 8 in a bracket structure.

 
Brackets.JPG
 

Quarterfinals: Point Total

Same format as the Point Total competition described in the regular season. However, instead of 20 balls, each person will receive 30 balls. Seed 1 will play Seed 8, Seed 2 will play seed 7, Seed 3 will play seed 6, and seed 4 will play seed 5. Teams win their match by scoring the highest combined points.

Semifinals: 9 Hole Stroke Play

Similar format, scoring, and rules as the 6 Hole Back & Forth competition. However, rather than reversing the course, the targets will be moved to create a new course after 3 holes, and then again after 6 holes. Each person will receive 36 balls. Teams win their match by having the lowest combined strokes.

Finals: 18 Hole Match Play

Similar format, scoring, and rules as the 3 Hole Match Play Round Robin competition. Targets will be moved to create a new course after 3 holes, 6 holes, 9 holes, 12 holes, 15 holes, and 18 holes. Each person will receive 72 balls. The team that wins the most holes will be crowned champion of the Splash City Golf League.


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